In colonial, Rangers gain the ability to hide in forests and are unable to be attacked in this state except by units directly adjacent to them. If there's one or two Heavy units on the field they can take them out by ganging up on it one turn as only the first attack will be retaliated. Towards Colonial they bias more towards attack than defence and become more capable of dealing with stray heavy units. They have moderately fast movement speed that allows them to be used against everything but Heavy units well. Use the terrain bonus when you can but don't go out of your way to be on good terrain. They also gain defence bonuses in bushes and forests. Light units have bonuses against Fast units but are weak to Heavy units. As such the only time you really should use them is if you're facing a large number of Artillery and Ranged units and their closing speed is important. Towards colonial they will start to bias towards more defence than attack. They have middle of the road base stats for attack and defence which tends to put them at a disadvantage against Heavy units as well. As their name suggests they have high movement. Before we get too far into this I should note that to accomplish this without a large collection of rogues or a high military boost you will need a city significantly oriented towards military barracks say 10 or so barracks of your current age oriented towards the types of troops you're likely to damage in the strategies of your choice.įirst off the troop types (from here on out I'll refer to troop types usually instead of a specific troop):įast units have bonuses against Ranged units but are weak to Light units. In the case of expedition you can surrender and restart to attempt to get another battlefield if you wind up with a bad start due to Mounted Archers rushing your fragile troops like artillery. The Mounted Archer in Early Middle Ages throws a wrench in the strategic assessments as you won't see units quite like it again until Progressive Era but if there's none of those in the fight or if the battlefield isn't too flat, the strategies will still hold.
Fighting in these ages share most of the same strategies with minor variations. What I'd now like to offer is a primer on fighting manually in most of the early ages (Iron Age, High Middles Ages, Late Middle Ages, and Colonial Age although things are starting to change significantly by this point). OK so now I've covered a general solution to the first difficulty of expedition by negotiation, and a specific solution to clearing all 3 difficulties in Early Middle Ages.