

Xbox live play is featured but it's half hearted affair where you'll race to complete a level against an opponent on a completely different map. Another much appreciated change is the fact that you'll retain everything you gained in a mission even if it ends in defeat, which can take some of the frustration out of losing at the end of a lengthy battle. Character development has been streamlined somewhat, and while you still gain levels from battle, the vast majority of your skill upgrades are purchased from a store in between missions. It works well enough, but the lack of variety in your attacks gets really stale after a couple thousand kills. Striking enemies charges up a 'musou'? meter which allows you to unleash a powerful super attack against your foes. As with previous Samurai Warriors titles, Samurai Warriors V takes place during historical events of the Sengoku Era period in. Combat is still a simple button mashing affair, where you'll chain together normal and special attacks to lay into massive clumps of enemy soldiers. Samurai Warriors V (Sengoku Musou 5 in Japan) is the upcoming Hack and Slash title sequel of the Samurai Warriors (Sengoku Musou) series which is a spinoff to the Dynasty Warriors (Shin Sangoku Musou) Series, will be available for the Playstation 4 and the PS Vita. The core mechanics of battle haven't changed much between Samurai Warriors 1 and 2.
