

The trigger enables the Vertibird activator which then uses the command “PlayGroup Forward 0” to initiate the landing animation. Then you have a trigger scripted to engage the landing, once the player walks into it.

Another script relevant for those original Vertibird encounters is a trigger script called “GenericVertibirdLandingControlSCRIPT”.Īnyway, the basic idea is this: You have a activator using the animated Vertibird model that you place into the gameworld where you want the landed Vertibird to come to rest. One example of such an activator is called “FFER62VertibirdEncounter” which also has a short script attached that does part of the landing/takeoff procedure.

It has a “Idle” animation (its rotors rotating), a “Forward” animation (the bird landing), a “Backward” animation (the bird taking off) and a “Left” animation (the bird resting on the ground). The landing Vertibird used in the game during a few random encounters is a activator with a animated model. I cannot give you a “complete” working solution but maybe I can send you into the right direction. If you’d like to check this mod out, you can find the PC version over at NexusMods, and the Xbox One version is on interesting questions. But hey, who wants to live with all those wastelanders anyway? The vertibird isn’t a settlement, so you can’t recruit anyone to live there, or set up trade routes to it. To power the vertibird, you’ll need to fuel it up with craftable coolant, and every time you move it, it uses up that coolant. You can even summon it to you to keep from having to make your way back to it. Anywhere you place a beacon, you can travel to with your new rotor-driven home. You’ll also be able to craft beacons that you can place anywhere in the world. You won’t actually see it fly, but after the screen fades, you’ll hear the rotors kick in, and you’ll be at the new location instantly. Place those, and you can fast travel in the vertibird to those locations. Once you’ve crafted the vertibird, you need to craft landing pads to place at your settlements.

First, you can’t just fly this thing wherever you want. While that sounds cool, there are a few caveats.
